hi
im tying to implement simple 2d texture mapping using gl4java
i am not using an image ,but want to create the texture in my code itself
i noticed that the method
glTexImage2D(,int[] pixels);
it reads the texture image as a 1 dimentional array
how then can i input rgba value for each textel
is there any format ??
can anyone please help
and one more important Q
CAN we do 3D texture mapping in GL4Java on a windows NT platform (XP home to be more precise)
thanks
jamshed