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jdastur
07-14-2003, 02:08 PM
hi
im tying to implement simple 2d texture mapping using gl4java

i am not using an image ,but want to create the texture in my code itself

i noticed that the method
glTexImage2D(,,,,,int[] pixels);
it reads the texture image as a 1 dimentional array
how then can i input rgba value for each textel
is there any format ??
can anyone please help

and one more important Q

CAN we do 3D texture mapping in GL4Java on a windows NT platform (XP home to be more precise)

thanks
jamshed

soda
07-23-2003, 07:34 AM
Hi,

I don't know if you got an answer to your first question but creating your own texture is really easy :

1> create your RGBA buffer
2> bind your buffer to your texture
3> use glCopySubImageTex to update the texture !