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sixb0nes
08-02-2000, 03:12 AM
Greets-

Pardon the 'off-topic'ness of this post. I am looking for documents re: quake 3 entities.

I have successfully loaded them into memory, but need to start parsing them - ie. player start has an origin (xyz) along with an angle .. what is the angle for?

Any help regarding this topic is appreciated.

sixb0nes www.xpression.org (http://www.xpression.org)




[This message has been edited by sixb0nes (edited 08-02-2000).]

XBCT
08-02-2000, 03:35 AM
Hi!
I think all those things are explained in the q3radiant manual which can be downloaded at all those editing pages....But I dunno for sure....

Greets,XBTC!

sixb0nes
08-02-2000, 08:23 AM
X,

Thanks .. very detailed information in that manual. Now to start applying some of it!

Peace,
sixb0nes www.xpression.org (http://www.xpression.org)

[This message has been edited by sixb0nes (edited 08-02-2000).]

sixb0nes
08-05-2000, 09:56 AM
Hey-

Can anyone help me out with the info_player_deathmatch /etc entities? I
manage to get the right xyz origin (compared during gameplay) .. but I cant seem to apply the 'angle' properly to my camera so the orientation is correct.

tia,
sixb0nes www.xpression.org (http://www.xpression.org)

[This message has been edited by sixb0nes (edited 08-05-2000).]