View Full Version : [Mac OS X] Not able to run the program if a texture is loaded into memory
10-27-2006, 12:30 PM
Okay ive managed to load a tga texture into memory, but when i compile and run my program in Xcode 2, the build succeeds, but the debugger is launched instead of my app... Any ideas ?
10-27-2006, 03:03 PM
Learn to debug (http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeUserGuide/Contents/Resources/en.lproj/index.html) .
10-27-2006, 10:44 PM
nice ! thx...
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