This is what I’m trying to do:
1.Display the message requesting user to choose the texture they wanted
2.User will type in which texture
3.My code accepts it and change the texture
4.Renders the scene / object
Before this I’ve tried using cin and cout before the renderscene but it didn’t work. Someone told me to use Winproc instead. The problem is, I didn’t know the code to that or how to do it. Been searching everywhere for it but to no avail.
Is there any tutorial I can use which teaches how to get text input from the user for OpenGL? Please help.