Hi
Can anyone write how to cast volumetric szhadows. Please, do not wite URLs. I want to learn your methods.
(Do I have to count shadow for each polygon? It could be painful for GPU. And are volumetric shadows good idea today?)
Hi
Can anyone write how to cast volumetric szhadows. Please, do not wite URLs. I want to learn your methods.
(Do I have to count shadow for each polygon? It could be painful for GPU. And are volumetric shadows good idea today?)