The ever slippery MultitextureARB extension

Hi all,

Quick question about the multitexture extension.

I have set up GL so that texture unit0 gets assigned one texture and unit1 gets another different texture. Then I render a model and it appears to come out blended (albeit very dark).
[I’m using MODULATE for tex env 0 and BLEND for tex env 1]

My question is how do I access the various blending modes e.g. say I want the following in one pass…

(unit0)src GL_ZERO (unit1)dst GL_DST_COLOR

Do I need to go after the ‘combiner’ extensions?? or am i missing something?

I have had no luck finding any code anywhere not even on opengl.org to do this very basic task - this baffles me somewhat since gl has such a good reputation. Lots of people seem to be asking the same question on various boards but no solid answers.

Anyway if anyone could help me out I’d be most greatfull.

Thanks,

Minion