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Brent
07-14-2000, 07:57 AM
Does anyone know where i can see some code that smears (or blurs) some lines or textures. Help would be great. I have thought that maybe glReadPixels and modifying would work but i want the fastest approach as well.
Thanks,
Brent

Relic
07-14-2000, 08:26 AM
Look in the GLUT examples for the convolve.c and accconvolve.c. But that's probably not the fastest approach using the accumulation buffer.