As a Quake fan, I’ve always been interested by OpenGL and its possibilities. I’m looking for a GOOD book to learn OpenGL and its principles from a beginner perspective. There are a lot of books out there concerning OpenGL and I’d like to be sure to choose a good one among them.
I’m a computer engineering student who mainly programs in C++ and Java for the Windows platform. All suggestions of book will be welcomed.
I went for OpenGL Game Programming and wasn’t dissapointed. Although it has a few shortcomings it has some pretty neat stuff as well and also teaches you some basics about Win32 programming if windows is your flavor.