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View Full Version : Direct3d and 3dsMax objects in OpenGL???



CorsairXP
07-29-2002, 02:34 AM
hello,

I have a few questions about importing objects in opengl.

- how can i import a 3dsmax object in openGL in Visual C. I heard that could be done but i don't know how.

- i heard that'd be easier to draw objects in direct3d and than to import them in an opengl application. please tell me how if you know.

thank you!

07-29-2002, 03:20 AM
I'm also looking for that, so far, no success. I'll tell you what i know.

There is a program(may be bunch of files) called 3DS loader. I don't know how to use it. I don't know whether it should used like a function call or it gives the idea of how to decode the junks from 3ds file. Check this link for more info http://www.wotsit.org/search.asp?s=3d
I found this link from a posting with similar topic but not much info in that posting.

Hope this will help you.

if you got an idea of how it works or how to use it, please let me know

simon

MickeyMouse
07-29-2002, 03:34 AM
hi!
there are lots of examples on the net showing how to load for example ase or 3ds files which are exported by 3DSMax.....
read this first: http://www.solosnake.fsnet.co.uk/main/ase.htm

ramo
07-29-2002, 05:01 PM
.ase is good format but you can start with .asc it is easier but it dont have the correct uv's than use .ase then use .3ds

07-29-2002, 07:47 PM
Try Display3DS (http://p-squared.com/Display3DS.php) ... includes legible source code.