transparant textures

Is there any way of making a texture or part of a texture transparant?

You can use the .tga format who support alpha channels.
There is a lot of library who open tga format(like devil) or you can make your own loader.

Hi

glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA);