lets say I have a function called drawcube()
that draws a cube about the origin.
Then I translate, rotate, etc that cube. Something like:
glPushMatrix();
glRotatef(32,0,1,0);
glTranslatef(10,-20,1);
drawcube()
glPopMatrix();
Is there a way I can get the coordinates of the cube?
Its easy to keep track of coordinates with translations, but I’m mostly confused on the getting the coordinates after rotations.
Thanks