View Full Version : GL Man pages and #include files

07-17-2004, 04:08 PM

I'm trying to write some VBO code but have run into a couple of problems!

My machine doesn't like GL_ARRAY_BUFFER_ARB, claims it to be undeclared.
Where abouts is this declared? I assumeed glext.h, but it doesn't appear to be in any of the GL include files.

I'm running a Suse9.0 with the latest NVidia drivers 61.06 on a GeForce4 440 Go, and glxinfo reports my OpenGL version is 1.5.1 and vertex_buffer_object is a valid extention.
I assume the NVidia drivers should declare this stuff although it looks like it doesn't do it in the standard places.

Also I'm looking to get a set of OGL1.5 man pages on my system, couldn't find them on the OpenGL website...

any pointers would be great


07-18-2004, 12:44 AM
probably your glext.h is outdated, and no the driver wont do this for you.

easy use of extensions can be made possible with a number of libraries out there, here is one of them

the ogl spec is on the main ogl page just under "Documentation -> Download Ogl 1.5 spec"