View Full Version : Image loading and processing (for texture mapping)?
04-22-2001, 09:43 AM
Excuse my ignorance, but where's a good place to find image-loading routines (for TGA, BMP, etc.)? I'm using OpenGL in VisualC++ 6.0 with GLUT.
04-22-2001, 11:58 AM
At www.wotsit.org (http://www.wotsit.org) you can find the file format specifications that for bmps is enough to write a routine... or you can use glaux to load a bitmap, like in nehe's tutorials (nehe.gamedev.net)
Or there's the OpenIL image library. It can load most popular image formats.
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