Transform UV's

Hi,

Does OpenGL have the ability to set a transformation matrix for UV’s like DirectX?

Thanks

Are you referring to texture coordinates?

if so you can use the texture matrix.

glMatrixMode(GL_TEXTURE);
glTranslate,rotate,whatever;
glMatrixMode(GL_MODELVIEW);

Originally posted by Aeluned:
[b]Are you referring to texture coordinates?

if so you can use the texture matrix.

glMatrixMode(GL_TEXTURE);
glTranslate,rotate,whatever;
glMatrixMode(GL_MODELVIEW);[/b]
Ah, perfect… thank you!