Could anyone point me in the direction of some reading material on the topic of maintaining the same look for different processor speeds?
How does one make an animation look the same, or have game mechanics work the same from a 1g processor to a 3g processor?
I would think there'd be an obvious FPS difference, and I'm assuming there's some trick or core knowledge I am ignorant to on the subject.
Thanks for any info you can provide!
Thank you Angus.
I have forgotten that which function is used to return the elapsed time?
I’m using from the Win32 application projects in VC++.
-Ehsan-
Thank you. But i can’t use from the function getTimeFunction() in the win32 application.Should i add a header file?Or should i use from another function?
-Ehsan-
Well. I found that.For win32 application, we should use from the GetTickCount() function:
The GetTickCount function retrieves the number of milliseconds that have elapsed since the system was started. It is limited to the resolution of the system timer.