View Full Version : fast 2d in OpenGL

05-23-2002, 02:53 AM
Hi all,

I'm starting on a soccer simulation program and now i'm looking for the fastest way to get my graphics up in 2D. the idea is simple: all i need is a soccerfield as background and some moving sprites for players and ball.

as i already tried directX i now know i should NOT use that. who can tell me how to get started with this using openGL?
i code in C++ (borland5.5), w95/98. it should be a fullscreen application, screensize doesnt matter for now.

hope someone can help me


05-23-2002, 03:06 AM
check out

best starterstutorial i know http://www.opengl.org/discussion_boards/ubb/smile.gif

and you'll find a fullscreen empty openGL program to start with over there.

05-23-2002, 03:46 AM
thx alot, that'll get me started