Hiding objects

I have two objects drawn onto a control in an MFC dialog. I’d like to be able to toggle displaying each of the objects independently.

Once drawn, how do I remove a given object in OpenGL?

:confused:

try glRemoveMyObjectPlease()?

sorry but im new to opengl.

by drawing the same scene again without that object.

<stinkmuffin> you’re starting to piss me off, if you dont know a CRAP about OGL then DONT EVEN POST OKEY
YOU read the manual for god sake

Thanks RigidBody.

Guess I was trying to make it more complicated than it really is.