I am trying to convert an application from Glut to SDL, but I’m having problems. I can open the screen with SDL, but openGL refuses to perform any of the drawing commands other than clearing the screen. I tried one of the tutorials on combining openGL with SDL with the same results. I set all the SDL_GL_SetAttributes properly, did the SDL_GL_SwapBuffer, etc. and there are no errors being reported, but nothing on the screen either. The drawing code works fine when using Glut.
My thoughts are that there is a compatibility problem with SDL and the NVidia drivers, in particular with the frame buffering. Any ideas out there?