Problems with GL_EYE_LINEAR in MFC

hello

I want to use the automatic texture coordination Generation GL_EYE_LINEAR.

I have it programmed in the NEHE Basecode, it works well.

But if i implement the same OpenGL code in
a Basecode with MFC (smorti from http://pws.prserv.net/mfcogl/)) it do not work. He only make it object Linear.

is there a trick that it work with MFC or is there something that i must consider??

Do someone have a working demo with MFC?

If someone is intrestid ill can send you the demo.

thx for all help!

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