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05-18-2002, 10:00 AM
\NVSDK\OpenGL\include\glh\NVEBGlutAPI.c(116): error C2883: 'exit' : local function declaration conflicts with 'exit' introduced by using-declaration

Now WHAT is that? Shouldnt the sdk be working directly? Im using Visual Studio 7 and i also get errors about std::Xlen doesnt nvidia use the common standard library? Have they made an own? Pretty strang ill say...

Hope i can get some help coz i aint getting anywhere...

05-21-2002, 10:52 AM
Great no help sofar...

What is this then?

bumpy_shiny_patch error LNK2019: unresolved external symbol "void __cdecl std::_Xlen(void)" (?_Xlen@std@@YAXXZ) referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::assign(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned int,unsigned int)" (?assign@?$basic_string@DU?$char_traits@D@std@@V?$ allocator@D@2@@std@@QAEAAV12@ABV12@II@Z)

Longest error ive ever got in VC++

05-21-2002, 11:53 AM
Yeah thanx for nothing again! I solved it... I searched for the missing external crap. And they were in the nvidiaparser...

But hey all libs are percompiled you say.
YEAH BUT THEY INCLUDED A BROKEN F**KING VERSION OF nvpars.lib so it worked after compiling and replacing it... Great job nvidia!!! You are so professional.

Deiussum
05-21-2002, 01:48 PM
Glad you got it working. I haven't done anything with the nVidia SDK so I wouldn't have been much help. Maybe they compiled it with VC++ 6, and something in the end result wasn't compatible with VS.Net... Oh well, you got it working. http://www.opengl.org/discussion_boards/ubb/smile.gif