using glext.h?

i’ve included glext.h in my app, but it seems the functions are recognised (i used to load the extensions manually, so commented out my defs so i can let glext.h do it).

You still gave to load the function pointers. glext.h just contains constants and function pointer definitions for stuff not defined in gl.h.

yeah i still do that,

but for some strange reason, it seems to think they functions are still undefined :-/

im using SDL:
glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREARBPROC)
SDL_GL_GetProcAddress(“glClientActiveTexture”);

	glBindBufferARB = (PFNGLBINDBUFFERARBPROC) 
	SDL_GL_GetProcAddress("glBindBufferARB");

	glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) 
	SDL_GL_GetProcAddress("glGenBuffersARB");

	glBufferDataARB = (PFNGLBUFFERDATAARBPROC) 
	SDL_GL_GetProcAddress("glBufferDataARB");

So what is the exact error you get then? Is the problem with glBindBufferARB or PFNGLBINDBUFFERARBPROC (taking a single line as an example only)?