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sheker
03-23-2004, 06:51 AM
how can i handle two keys being pressed at the same time?

03-23-2004, 07:34 AM
for some reason, I think your question is more complex.

you can do something like:


// ...

if (pressed(first_key) && pressed(second_key) )
// handle this event

// ...

03-23-2004, 08:15 AM
Ok, as i know it, to handle keyboard events with opengl you do something like this...

glKeyboardFunc(keyboard);

void keyboard(unsigned char key, int w, int h)
{

}

doing it this way, i cant press and hold two keys at the same time, it will only be acting as if i only pressed one key(the last one i pressed and not both)