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View Full Version : Rendering to Multiple Widgets?



butter7d
02-13-2002, 11:11 AM
Is it possible to create an application that uses multiple glwMDrawingArea widgets on a single screen? Can you have multiple OpenGL contexts to render to different parts of a single screen?

I'm trying to create an application that has multiple widgets for OpenGL rendering on a single xMotif screen. I can get one up and animating, but I am having trouble with two at once. The rendering to the two widgets is completely independent. Is this possible?

Thanks for any incite.