I am always hearing about DX and it’s shaders. What are they?
Are they just some fancy name for some OGL equivilent stuff? if then, what are the equivilants? I am not talking about extensions from NVIDIA. I don’t like them because I don’t just want to develop for Nvidia or ATI.
Another question, why is the OpenGL committee so slow on upgrading the API?
Another thing, since I have Mesa-3.5 can I just use OpenGL 1.2 functions??
Shaders, aka Pixel Shaders, are a way of doing perpixel operations, such as shading and other things. Shaders are part of Nvidia’s api I beleive, but I have never used them. As far as an ogl equalivent, you will have to look at nvidias site for their api.
Mesa 3.5 is OpenGL 1.2 compatible now, and yes you can just use the extensions.