Minimum and maximum size of 1d texture

What’s the minimum and the maximum of 1d texture? I could not find it.

I currently assume that the smallest size is 1 and largest is the same as a 2d texture with.

Smallest is 1, largest is GL_MAX_TEXTURE_SIZE. Just like you said, the same as for 2D textures.

Thanks. For a reference to myself, could you also tell me where you got the numbers?

From MSDN and the OpenGL spec.