View Full Version : Lighting

Hylke Donker
05-11-2005, 07:51 AM
I've got a really easy question:
"Are normal vectors required for lighting or just to improve the quality?"
Thanx Hylke

05-11-2005, 07:58 AM
they are required for any lights that are not infinitely far away (a.k.a. ambient lights).

so, for point and spot lights, you need normals.

Hylke Donker
05-11-2005, 08:36 AM
Ok, in that case I wont create my own level files, but just use 3ds files :-p