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View Full Version : How to calculate if a point is in view-area??



lsdi
01-30-2002, 06:24 PM
How do I know is a particular vertex is in my view-area?

thanks

zed
01-30-2002, 06:40 PM
check the faq (front page left) somewhere in section 8-10

Leyder Dylan
02-02-2002, 12:41 AM
Hi,

The technic is called "frustrum culling"

Here's the link again http://www.opengl.org/discussion_boards/ubb/smile.gif
http://www.markmorley.com/opengl/frustumculling.html

pleopard
02-02-2002, 12:11 PM
Oh yeah, Mark Morley rocks ... His little tutorial helped me tremendously ...

zed
02-02-2002, 01:12 PM
the code in the faq (right side of page not left)
is quicker

Leyder Dylan
02-03-2002, 04:18 AM
I've just finished to implement the mark morley's code in my 3D engine and it's work !

Excellent ! Now my 3d engine has frustum culling ....