Strange lines when rendering

I loaded a medium to large size model into my OpenGl application and a very strange effect happened. When I move my camera, (specially a backwards movement while facing geometry’s face) strange lines appear in that surface’s texture…What’s the solution for that ?
Should i use a faster way to load my models? Change clipping planes ? is driver bug issue ?

Thanks in advance guys
Domo Arigato !

Can you provide a link to an example image or better describe the problem?

Sounds like a texture aliasing issue.
Check your texture filtering settings.
GL_NEAREST will produce the most aliasing, GL_LINEAR less, best is GL_LINEAR_MIPMAP_LINEAR for minification. (Make sure you download a complete set of mipmaps per texture.)
Additional aliasing can be reduced with anisotropic filtering if necessary.