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Arashikage
03-18-2004, 11:44 AM
I loaded a medium to large size model into my OpenGl application and a very strange effect happened. When I move my camera, (specially a backwards movement while facing geometry's face) strange lines appear in that surface's texture...What's the solution for that ?
Should i use a faster way to load my models? Change clipping planes ? is driver bug issue ?

Thanks in advance guys
Domo Arigato !

robosport
03-18-2004, 09:01 PM
Can you provide a link to an example image or better describe the problem?

Relic
03-18-2004, 09:56 PM
Sounds like a texture aliasing issue.
Check your texture filtering settings.
GL_NEAREST will produce the most aliasing, GL_LINEAR less, best is GL_LINEAR_MIPMAP_LINEAR for minification. (Make sure you download a complete set of mipmaps per texture.)
Additional aliasing can be reduced with anisotropic filtering if necessary.