View Full Version : Drawing a Flame

03-07-2001, 05:29 AM
I am trying to draw a flame (coming from the rear of a jet). I currently have a red cone in its place, but would like a more "real" effect. Can someone help me? http://www.opengl.org/discussion_boards/ubb/biggrin.gif

03-07-2001, 05:56 AM
1.You can use different textures representing different states of the flame and draw a different one for each frame (on a quad for instance).

2.The best effect will be achieved using particles, but this is quite a big subject to be discussed in this forum, so try some tutorial like Nehe's: http://nehe.gamedev.net/tutorials/lesson19.asp

Tim Stirling
03-07-2001, 08:40 AM
An animated and BLENDED textured flame would look cool and in the case of a jet engine would probably work better and be faster. Particles are good for fires and things but a huge amount of physics is needed and haveing thousands of particles to make a good effect will be slow.

03-07-2001, 01:31 PM
Agreed, the animated texture should be enough.

Sill, you don't need that much physics for particles in this particular case. For instance there is no need to take gravity into account!
I remember one of my flight sims, JSF, the smoke trails behinds the missiles are done using quite a few particles and that looks great. Moreover, this game runs pretty well on my old voodoo1 which I must say is really crap compared to today's gfx boards.

03-09-2001, 08:21 AM
Okay, textured polys sound good and all, but does anyone have any tips on how to orient these in such a situation?

03-13-2001, 01:45 AM
i have noticied in many games that they are using at least 2 polys like these :

----|----- (view from the the sky)

play quake 3 level q3dm17 in spectator mode and go close to a flame to see by yourself

good luck,