View Full Version : Texture units

11-20-2005, 06:30 AM
Hi All,

Is it possible to share texture units among multiple device contexts?


11-20-2005, 06:52 AM
You can share your texture resources with wglShareLists. The active texture unit is OpenGL state, and is common to all contexts in your app.

11-20-2005, 06:55 AM
Meaning each OpenGL context has its own active texture unit (in case that was confusing). :)