Hi, Is there any way I can loop through the elements of an array a bit slower? I am currently using an array to hold the filenames of images I want to load. When the user presses a key, the images animate by looping through the filenames in the array, and displaying the images.
If anyone know any methods, they would be appreciated. Thanks
P.S. Any idea why my post got locked on the advanced coding section called “Class problem”. I thought it was pretty much related to opengl. nm though
well, the post started with “c++”, so you implied that it <might> not be an opengl problem. and you posted random snippets like “here’s the constructor” or “here’s the destructor” which doesn’t really help, because in c++ a constructor is called when an object is created, and a destructor is called when an object is deleted. for debugging c++ it is necessary to know the complete history of an object. is it a global or local variable?
if something does not work, save us some work and post the shortest compileable code that suffers from the problem that you described. something that i can copy+paste from here and try to compile.
yeh well, not everyone knows everything. I tried using the Sleep() function, but I have a feeling its not terribly efficient.
Thanks for clearing that up RB. I think it would be a good idea to have a rules section to avoid this sorta thing. Cheers