shining

How can I make my scene shining?
I have drawn some schemes and i want them to look like shining.How can i do that?

Give the materials a high specular color and they look like they’re shining.

-Ilkka

to add a shiny highlight to your object, you must supply a shiniess value.

glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, <float> );

the larger the <float>, the larger the highlight.

jebus