How can I make my scene shining?
I have drawn some schemes and i want them to look like shining.How can i do that?
Give the materials a high specular color and they look like they’re shining.
-Ilkka
to add a shiny highlight to your object, you must supply a shiniess value.
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, <float> );
the larger the <float>, the larger the highlight.
jebus