This is probably a very simple question with a simple solution, and here it goes.
I have created a wall which I now want to have covered with tiles. I have a 256x256 ppm file and want it to be repeated over the wall. Currently, the pattern just get’s stretched to fit.
The code i’m using for a section of the wall is as follows:
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushMatrix();
glTexImage2D (GL_TEXTURE_2D, 0, 3, width1, height1,
0, GL_RGB, GL_UNSIGNED_BYTE, data1);
// First facet of the cube = front
// Paste the texture on, facing right side up
glBegin (GL_POLYGON);
glTexCoord2i (0, 1);
glVertex3f (-SIZE, -SIZE, SIZE);
glTexCoord2i (1, 1);
glVertex3f (SIZE, -SIZE, SIZE);
glTexCoord2i (1, 0);
glVertex3f (SIZE, SIZE, SIZE);
glTexCoord2i (0, 0);
glVertex3f (-SIZE, SIZE, SIZE);
glEnd ();
// Second facet of the cube = right side
glBegin (GL_POLYGON);
glTexCoord2i (0, 1);
glVertex3f (SIZE, -SIZE, SIZE);
glTexCoord2i (1, 1);
glVertex3f (SIZE, -SIZE, -SIZE);
glTexCoord2i (1, 0);
glVertex3f (SIZE, SIZE, -SIZE);
glTexCoord2i (0, 0);
glVertex3f (SIZE, SIZE, SIZE);
glEnd ();
// back
glBegin (GL_POLYGON);
glTexCoord2i (1, 1);
glVertex3f (-SIZE, -SIZE, -SIZE);
glTexCoord2i (1, 0);
glVertex3f (-SIZE, SIZE, -SIZE);
glTexCoord2i (0, 0);
glVertex3f (SIZE, SIZE, -SIZE);
glTexCoord2i (0, 1);
glVertex3f (SIZE, -SIZE, -SIZE);
glEnd ();
// left
glBegin (GL_POLYGON);
glTexCoord2i (0, 1);
glVertex3f (-SIZE, -SIZE, -SIZE);
glTexCoord2i (1, 1);
glVertex3f (-SIZE, -SIZE, SIZE);
glTexCoord2i (1, 0);
glVertex3f (-SIZE, SIZE, SIZE);
glTexCoord2i (0, 0);
glVertex3f (-SIZE, SIZE, -SIZE);
glEnd ();
// top
glBegin (GL_POLYGON);
glTexCoord2i (0, 1);
glVertex3f (-SIZE, SIZE, SIZE);
glTexCoord2i (1, 1);
glVertex3f (SIZE, SIZE, SIZE);
glTexCoord2i (1, 0);
glVertex3f (SIZE, SIZE, -SIZE);
glTexCoord2i (0, 0);
glVertex3f (-SIZE, SIZE, -SIZE);
glEnd ();
// bottom
glBegin (GL_POLYGON);
glTexCoord2i (0, 1);
glVertex3f (-SIZE, -SIZE, SIZE);
glTexCoord2i (0, 0);
glVertex3f (-SIZE, -SIZE, -SIZE);
glTexCoord2i (1, 0);
glVertex3f (SIZE, -SIZE, -SIZE);
glTexCoord2i (1, 1);
glVertex3f (SIZE, -SIZE, SIZE);
glEnd ();
glPopMatrix ();
glPopAttrib();
I have tried changing the glTexCoord2i() but that didn’t do the repitition.
So, what should I do to change this?
Thanks in advance for any help!