View Full Version : Raytracer: Ensuring correctness

06-12-2001, 05:14 AM
Hi everyone,

I am trying to render a boolean object in
my raytracer and I sporadically I get what
seems to be wrong shading or lighting values.
Can anyone suggests what I can do to ensure that the correct values are returned as by my raytracer.

The error is strange since I get different
values every time I run the raytracer on the same scene.

I've tried sticking a disable(GL_LIGHTING) in
the code. Also tried different positions of glColor3f() to force the right color to display. Any suggestions will be appreciated.



06-14-2001, 12:39 PM
hm, you try raytracing with opengl? nice, very nice indeed..

now how do you draw your pixels? how do you do the boolean math? how do you do the lighting-stuff.. just show as much as you can of your code and the more info you give the more easy it is to help..