View Full Version : glActiveTextureARB and old headers

01-03-2003, 08:39 AM
I have a problem. I want to use multitexturing,
but my compiler (borland c++ builder 6.0) doesn't...
I try to include <gl\glext.h>, but compiler doesn't even
look into it - displays 'call to undefined function'
Can anyone help me? If that matters I'm using GLFW
as a framework.

01-03-2003, 04:31 PM
I believe you need to load the function, not just define it. Take a look at www.gametutorials.com (http://www.gametutorials.com) in the tut section. They have a multitexturing tut