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Tone
05-22-2001, 12:55 AM
I would like to put a texture onto a completely transparent quad, but whenever I try to do so, the texture winds up being alpha blended as well. How can I avoid this? Thanks in advance.

[This message has been edited by Tone (edited 05-22-2001).]

DaViper
05-22-2001, 01:13 AM
set your TexEnv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)


that should do the trick...
Chris