View Full Version : Problems within VBO and PBuffer

09-28-2006, 11:08 PM
Hello everyone,

When I draw triangles with vbo while the pbuffer is actived, the exe crashes. Then I change to vertex array, it goes ok. Does pbuffer not work with vbo?

ps, my graphic card is GeForce 6800 LE.

09-28-2006, 11:39 PM
Use FBO instead of pbuffers. pbuffers are deprecated on such cards.
Anyway for answering your question, nothing says that VBO along with pbuffer does not work. It might be a driver bug.

09-28-2006, 11:59 PM

I can not use FBO because the client's video card doesn't support it...

09-29-2006, 12:17 AM
Did you use wglShareList ? If not, use it with GL_TRUE so that textures, VBO... can be shared with pbuffers. If you did, I'm really of no-help.

09-29-2006, 04:14 PM
YES, that's the KEY!!

Thanks! It's solved.