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LangFox
09-29-2006, 12:08 AM
Hello everyone,

When I draw triangles with vbo while the pbuffer is actived, the exe crashes. Then I change to vertex array, it goes ok. Does pbuffer not work with vbo?

ps, my graphic card is GeForce 6800 LE.

jide
09-29-2006, 12:39 AM
Use FBO instead of pbuffers. pbuffers are deprecated on such cards.
Anyway for answering your question, nothing says that VBO along with pbuffer does not work. It might be a driver bug.

LangFox
09-29-2006, 12:59 AM
Thanks.

I can not use FBO because the client's video card doesn't support it...

jide
09-29-2006, 01:17 AM
Did you use wglShareList ? If not, use it with GL_TRUE so that textures, VBO... can be shared with pbuffers. If you did, I'm really of no-help.

LangFox
09-29-2006, 05:14 PM
YES, that's the KEY!!

Thanks! It's solved.