View Full Version : How to emulate anti-aliased lines?

08-22-2005, 11:34 AM

I created some widgets with rounded corners. I intended to use thin black anti-aliased lines to smooth the rounded edges of those widgets. However, it seems the S3 Savage4 chip does not support that, and the rounded edges look silly.

I am using the XIG drivers, and already confirmed with them I was making all the proper GL calls.

Anyone know a workaround?

I have heard I could possibly emulate that using textures/blending, with no further details..

Thanks for the help.

08-23-2005, 05:59 AM
Maybe you can use a blended quad with a linetexture instead.