Using 1,1,1,1 gives me a very dark ambient light. Shouldn’t this be full-bright? I have to turn it up to about 5,5,5 to get pure white. I am not using any materials or textures on this.
bank=CreateBank(16)
PokeFloat bank,0,1.0
PokeFloat bank,4,1.0
PokeFloat bank,8,1.0
PokeFloat bank,12,1.0
glLightModelfv GL_LIGHT_MODEL_AMBIENT,bank
FreeBank bank