Hi guy’s,
I have this problem:
I have couple of objects which are linked to eache other (simple objects)
and one light source.
The problem is that objects that are closest to the center O(0,0,0) at the start
of runing have the ligher coulor than others that are linked to them and are
further from center.
I have tried to change the position of light, and to rotate objects but the diferance
in their coulors do not change.
I have defined their coulors this way
void init(void)
{ GLfloat mat_ambijentsko[4]={.11,.6,.11,1.};
GLfloat mat_difuzno[4]={.43,.47,.54,1};
GLfloat mat_specular[4]={.55,.55,.95,1.};
GLfloat pozicija_svetla[4]={0,0,20.,.0};
//druge vrednosti za svetlo
GLfloat ambijentsko_svetlo[4]={.0,.0,.0,0};
GLfloat difuzno_svetlo[4]={.3,.3,.3,0};
GLfloat specular_svetlo[4]={.3,.3,.3,0};
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
glLightfv(GL_LIGHT0,GL_AMBIENT,ambijentsko_svetlo);
glLightfv(GL_LIGHT0,GL_DIFFUSE,difuzno_svetlo);
glLightfv(GL_LIGHT0,GL_SPECULAR,specular_svetlo);
glLightfv(GL_LIGHT0,GL_POSITION,pozicija_svetla);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_difuzno);
glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambijentsko);
glMaterialfv(GL_FRONT,GL_SHININESS,mat_svetlucanje);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
What could be causing this?
thnks
maxmagnus