View Full Version : Texture Priorities

Andrew Jameson
12-01-2003, 05:31 AM
I eventually found out how to check memory residency of my textures ... glAreTexturesResident ! ... and I was somewhat taken aback by the fact that so few of my textures are resident.

Now questions ... all my textures are visible all of the time ... so I'd presume that the big textures should be made resident if possible ?

I've played around with glPrioritizeTextures and altered the order of my textures ... I did expect there to be some change in performance but no ... it all moves along at a respectable 60 fps ...

Some of the textures are 512x256x24 so I'd have expected some dramatic change in fps ...

Tips, comments ... advice gratefully received.