View Full Version : generating tex coords & GL_OBJECT_PLANE

10-21-2002, 02:10 PM
OpenGL will automatically generate texture coordinates depending on how far the user defined plane is from each vertex point? Can someone please explain more about how this works? I am finding it hard to find much detail about this.

10-21-2002, 05:54 PM
And when I translate the model, do I also need to translate the planes in order to have the textures stay with the model?