Im working with a vixed viewpoint and do rotate whole scenes. Now I´ve got to know the x,y and z angle of this rotation in respect to my old viewpoint. I
m pretty sure I´ve got to use the modelview matrix, but the correct use escapes me
Im working with a vixed viewpoint and do rotate whole scenes. Now I´ve got to know the x,y and z angle of this rotation in respect to my old viewpoint. I
m pretty sure I´ve got to use the modelview matrix, but the correct use escapes me