Hello!
Recently I encountered a strage problem which I haven’t noticed before. When I set up a fog (no matter of which function - GL_EXP, GL_EXP2 or GL_LINEAR) I keep getting incorrect results. If I rotate the scene with fog enabled objects change their colors (for example ; something which is gray turns to white and a while after it ‘fades to black’ - no Metallica please ). It isn’t only in my apps since I tried a tutorial from www.gametutorials.com and it’s also works like that. That’s quite annoying because I’ve used the fog before the same way I do it now and I used to get proper results.
Do you have any idea what can cause that? My OS is Win2000 Pro - IMO it can be the source of the problem. Graphics: Radeon9200 128MB
Thanks for your help!!!