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View Full Version : How to disable texture filtering



farid
01-22-2003, 09:50 AM
Hi,

for my imaging application i want to use
OpenGL textured quad.I need scale ( zoom) and rotate my images. If i zoom in to my textured quad too close i can see filtering
of my pixels even in NEAREST mode.
So, the quiestion is how is it possible to switch filtering totally off?
Thanks,
farid

Bob
01-22-2003, 09:54 AM
GL_NEAREST will turn it off (or pick the nearest texel if one consider it as a kind of filtering aswell). You probably did something wrong. Post some relevant pieces code.

farid
01-22-2003, 01:07 PM
I've fixed it. Everything is working exactly the way i wanted.
Thanks
farid