Can I port OpenGL programs to Java 3D??

is it possible???

u have to implement yourself

???

Originally posted by KenHo:
is it possible???

yes

hello,

aww, come on… opengl and java3D are amazingly different. you can “port” it just easily as you can “port” quick-basic to optimised Pentium4 assembly.

Not that i’ve looked at it (much), but Java3D is based on a scene graph and opengl is based on primitivies. You define oIBJECT NODES in java3D; and you define a collection of triangles in OpenGL. and so on, and so forth.

I’m pretty confident you’d need to re-write a freak of a lot of stuff to get your opengl stuff working with java3D.

cheers
John

[QUOTE]Originally posted by Visitor:
[b] yes

no.

asfd