is it possible???
u have to implement yourself
???
Originally posted by KenHo:
is it possible???
yes
hello,
aww, come on… opengl and java3D are amazingly different. you can “port” it just easily as you can “port” quick-basic to optimised Pentium4 assembly.
Not that i’ve looked at it (much), but Java3D is based on a scene graph and opengl is based on primitivies. You define oIBJECT NODES in java3D; and you define a collection of triangles in OpenGL. and so on, and so forth.
I’m pretty confident you’d need to re-write a freak of a lot of stuff to get your opengl stuff working with java3D.
cheers
John
[QUOTE]Originally posted by Visitor:
[b] yes
no.
asfd