I am not sure where to put this question, but since I am not an expert at OpenGL I will try here.
If I have two polygons, one Outer and one Inner, and I want to remove the area of the Inner polygon from that of the Outer polygon (create a “hole” in the Outer polygon) what is the easiest way? Does OpenGL have a library call that can do this automatically?
Some of the general shapes of the polygons with the “holes” appear to be complex. I am unfamiliar but what about using tessellation?
Does anybody have a link or some simple code that uses tessellation I could look at?