Hi,
I’m using omnidirectional lights, spot-light and directional lights in my scene. I have many windows with different view onto the scene.
I’m wondering why my objects are lit in the same way in all my views evenso the lighting seems realistic.
Imagine this scene: you have a simple plane. On its right there is a directional light (sun), on the left there is my first camera. When I look through the camera I can see a very bright light (like when the sun reflects on the see). But why does my second camera which has a totally different position/orientation see exactly the same colors?? Or why does the lighting not change when I move the camera?? Only moving the light or the scene will change the lighting.
When using other types of light (directional, omnidirectional) I have the same effect. Is this normal?? I thought the lighting is computed by OpenGL by taking the view position into account…
Thanks for your advice